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    <title>Posts on Martynas Šateika</title>
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    <description>Recent content in Posts on Martynas Šateika</description>
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      <title>Atvirkštinė inžinerija: Dabartinės lietuvių kalbos žodynas</title>
      <link>http://www.martynassateika.lt/posts/2024/05/atvirkstine-inzinerija-dlkz/</link>
      <pubDate>Sat, 18 May 2024 00:00:00 +0100</pubDate>
      <guid>http://www.martynassateika.lt/posts/2024/05/atvirkstine-inzinerija-dlkz/</guid>
      <description>Jau kurį laiką galvojau apie naują taikinį atvirkštinės inžinerijos (&amp;ldquo;reverse engineering&amp;rdquo;) projektui. Galų gale 2023 m. birželio mėnesį įsigijau Lietuvių Kalbos Instituto 2006-ais metais išleistą šeštąjį Dabartinės Lietuvių Kalbos Žodyno leidimą. Tai, jog norėjau vėl krapštytis kažkieno programiniame kode, yra tik viena priežastis. Kita - jau kurį laiką galvojau, kaip būtų gerai turėti kompiuteryje ar telefone lengvai pasiekiamą žodyną.&#xA;Skaitant knygas ar naujienas dažnai norisi išsiaiškinti kokio nors žodžio reikšmę, tačiau jei namie neturi fizinio žodyno, tenka žodžio ieškoti internete.</description>
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      <title>Reverse engineering “Multi-Pulti” (1999) - Part 1</title>
      <link>http://www.martynassateika.lt/posts/2021/01/reverse-engineering-multi-pulti-1999-part-1/</link>
      <pubDate>Wed, 20 Jan 2021 00:00:00 +0100</pubDate>
      <guid>http://www.martynassateika.lt/posts/2021/01/reverse-engineering-multi-pulti-1999-part-1/</guid>
      <description>I recently went through my old CDs at home and was reminded of a video game I spent many hours playing as a kid – “Конструктор мультфильмов: Мульти-Пульти” (“Animation constructor: Multi-Pulti”). Developed by “BASI” from Ukraine in 1999 and released by the Russian publisher “МедиаХауз” (“Media House”), the game was later translated to Lithuanian and published by our own “Akelotė ir Ko”. Unfortunately I could find absolutely no information about “BASI” online, although one Russian website cataloguing old video games shows they’ve built at least 5 games between 1999 and 2003, including another constructor type game for creating simple video games.</description>
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      <title>Enabling thermal vision in early levels of Tom Clancy&#39;s Splinter Cell</title>
      <link>http://www.martynassateika.lt/posts/2019/08/splinter-cell-thermal-vision-in-early-levels/</link>
      <pubDate>Sat, 31 Aug 2019 15:20:30 +0100</pubDate>
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      <description>Having recently gotten into reverse engineering of video games, I was looking for a simple task to solve. The first Splinter Cell has got to be my favorite stealth game ever, and I immediately remembered the fact that although Sam Fisher&amp;rsquo;s multi-vision goggles have night vision available from the get go in the first game, thermal vision is not available until the fifth level - CIA HQ.&#xA;This limitation is a bit odd, as I don&amp;rsquo;t think it would make the player too over-powered, though one reason it is not available until later could be simply because there are no land mines in these levels.</description>
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